• Role: Senior Sound Designer
    • Contracted to focus on UI, world object and other SFX. I also authored the the Orc “chants” by building a crowd from studio recordings, did some music implementation and lots of other cool things. 
    • During my time on the project, I also setup and trained a team of Audio dedicated QA so that every Audio bug had Wwise profile attached to it.

Compilation reel of all the artifacts from Shadow Of Mordor. I had fun doing these. I used granular synthesis to design the sound of the player manipulating the artifact, the pitch bends and it scans through several blend containers as it rotates. Then once the artifact plays, I used classic reverse verb and with bones content routed to the speaker on the PS4 controller.